/* * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" void computeGold( float* reference, float* idata, const unsigned int len); //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set //! Each element is multiplied with the number of threads / array length //! @param reference reference data, computed but preallocated //! @param idata input data as provided to device //! @param len number of elements in reference / idata //////////////////////////////////////////////////////////////////////////////// void computeGold( float* reference, float* idata, const unsigned int len) { const float f_len = static_cast( len); for( unsigned int i = 0; i < len; ++i) { reference[i] = idata[i] * f_len; } }